Get Through Firewalls with ElectroServer 4.06!
Today we released ElectroServer 4.06 - check it out!
You can now get through firewalls, opening your applications to the widest audience ever using the new HTTP connection option. If a client can't successfully establish a socket connection with the server due to firewall security then HTTP connection can be used and it will just work. As a developer, the only difference in the way that you use the API is you will call createHttpConnection instead of createConnection. All other calls and events are identical!
There is no additional cost for this feature.
This release also brings with it a series of subtle bug fixes seen in the game manager, sending multi-byte characters, and a few other things. See the release notes here.
Last notes:
You can now get through firewalls, opening your applications to the widest audience ever using the new HTTP connection option. If a client can't successfully establish a socket connection with the server due to firewall security then HTTP connection can be used and it will just work. As a developer, the only difference in the way that you use the API is you will call createHttpConnection instead of createConnection. All other calls and events are identical!
There is no additional cost for this feature.
This release also brings with it a series of subtle bug fixes seen in the game manager, sending multi-byte characters, and a few other things. See the release notes here.
Last notes:
- It is still recommend to use sockets wherever possible. You will get the most real-time communication this way.
- When testing this feature from the Flash CS3 IDE it is possible to achieve an IDE crash. This is due to a Flash CS3 issue with handling HTTP request/responses. The stand-alone Flash player and the Flash player in the browser will not crash.

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